Thursday, December 24, 2009

Paper Presented at ISAGA2009, Singapore

Game Challenges and Difficulty Levels: Lessons Learned From RPGs

REF: Bostan, B. & Ogut, S. (2009). Game Challenges and Difficulty Levels: Lessons Learned From RPGs. ISAGA2009 Conference, Singapore.

This article focuses on game challenges, difficulty levels, and their effects on player enjoyment. Different character development systems are delineated, elements of character creation and progression in AD&D games are examined in comparison with another contemporary gaming system. Advantages and disadvantages of different techniques used in adjusting game challenges are discussed, the nature of the difficulty curve is analyzed from a cognitive science perspective and an ideal difficulty curve for game comparisons is proposed.

"© ISAGA2009. This is the author's version of the work. It is posted here for your personal use. Not for redistribution."

1 comment:

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