Thursday, December 24, 2009

Article Published in ACM Computers in Entertainment 7(1)

Requirements Analysis of Presence: Insights from a RPG Game

REF: Bostan, B. (2009). Requirements Analysis of Presence: Insights from a RPG Game. ACM Computers in Entertainment, 7(1).

Presence, or the sense of “being there,” is a major design requirement for virtual environments where users inhabit an artificial reality in the form of two or three-dimensional graphical representations. This article aims to define various psychological and technological aspects of presence based on virtual environment design requirements defined by Stuart [2001]. Detailed analysis of design requirements focuses on a computer role-playing game (Elder Scrolls IV: Oblivion), giving examples from one of the best titles in the genre.

"© ACM, 2009. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Computer in Entertainment, {VOL7, ISS1, (March)} http://doi.acm.org/10.1145/1486508.1486517"

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