Thursday, December 24, 2009

Article Published in ACM Computers in Entertainment 7(2)

Player Motivations: A Psychological Perspective

REF: Bostan, B. (2009). Player Motivations: A Psychological Perspective. ACM Computers in Entertainment, 7(2).

Assuming that goal-directed behavior is triggered by the interaction between personal and environmental factors, this article aims to analyze player motivations derived from basic human needs. The psychological needs investigated in this study are based on the psychogenic needs divided into six categories: materialism, power, affiliation, achievement, information, and sensual needs, defined by Murray [1938]. Detailed analysis of the conceptual components of player motivation focuses on matching each psychological need to common gaming situations in computer role-playing games (RPGs). The relationship between motivational factors and gaming situations is discussed with examples from a recently released RPG (The Witcher).

"© ACM, 2009. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Computer in Entertainment, {VOL7, ISS2, (June)} http://doi.acm.org/10.1145/1541895.1541902"

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