Saturday, December 26, 2009

Paper Presented at Entertainment=Emotion, Spain

In Pursuit of Optimal Gaming Experience: Challenges and Difficulty Levels

REF: Bostan, B. & Ogut, S. (2009). In Pursuit of Optimal Gaming Experience: Challenges and Difficulty Levels. Entertainment=Emotion Conference, Spain.

This paper presents basic principles for designing game challenges as well as the requirements and qualities required to achieve maximum enjoyment. Special emphasis is given to the accumulated knowledge of Wizards of the Coast (and formerly TSR) in designing role-playing games. Different player types are discussed, the nature of the difficulty curve is examined, and the relationship between player satisfaction and different levels of difficulty is analyzed with a case study.

"© Entertainment=Emotion, Centro de Ciencias de Benasque Pedro Pascual (CCBPP). This is the author's version of the work. It is posted here for your personal use. Not for redistribution."

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