Sunday, September 19, 2010

Poster Presented at ICEC 2010, Korea

The ‘Interactive’ Of Interactive Storytelling: Customizing The Gaming Experience,

REF: Bostan, B. & Marsh, T. (2010). The ‘Interactive’ Of Interactive Storytelling: Customizing The Gaming Experience. ICEC 2010 Conference, Seoul, Korea.

In this article, interactive storytelling is defined as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and needs of the player to maximixe enjoyment. The primary focus of interactive storytelling should not be on the attributes of the technology or characteristics of the medium, such as the AI techniques, planning formalisms, story representations, etc. but on different interaction levels provided by computer games and basic components of player enjoyment such as difficulty levels and gaming rewards. In conducting an analysis of interactive storytelling systems, a user-centered approach to interactive storytelling is proposed.

"© SpringerLink, ICEC 2010. This is the author's version of the work. It is posted here for your personal use. Not for redistribution."

No comments:

Post a Comment