Sunday, September 19, 2010

Paper Presented at ICEC 2010, Korea

Explorations in Player Motivations: Virtual Agents

REF: Bostan, B.(2010). Explorations in Player Motivations: Virtual Agents. ICEC 2010 Conference, Seoul, Korea.

Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality. The present study proposes a motivational framework to predict goal-directed behaviour of virtual agents in a computer game and explores the opportunities of using personality
inventories based on the same motivational framework to design virtual agents with personality. The framework represented by this study takes into account psychological needs and their interrelations
for analyzing choices of virtual agents in a computer game.

"© SpringerLink, ICEC 2010. This is the author's version of the work. It is posted here for your personal use. Not for redistribution."

Poster Presented at ICEC 2010, Korea

The ‘Interactive’ Of Interactive Storytelling: Customizing The Gaming Experience,

REF: Bostan, B. & Marsh, T. (2010). The ‘Interactive’ Of Interactive Storytelling: Customizing The Gaming Experience. ICEC 2010 Conference, Seoul, Korea.

In this article, interactive storytelling is defined as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and needs of the player to maximixe enjoyment. The primary focus of interactive storytelling should not be on the attributes of the technology or characteristics of the medium, such as the AI techniques, planning formalisms, story representations, etc. but on different interaction levels provided by computer games and basic components of player enjoyment such as difficulty levels and gaming rewards. In conducting an analysis of interactive storytelling systems, a user-centered approach to interactive storytelling is proposed.

"© SpringerLink, ICEC 2010. This is the author's version of the work. It is posted here for your personal use. Not for redistribution."

Paper Presented at Future-Learning 2010, Turkey

Gaming Technologies for Learning; Virtual Teams and Leadership Research in Online Environments

REF: Kaplancali, U. & Bostan, B.(2010). Gaming Technologies for Learning; Virtual Teams and Leadership Research in Online Environments. Future-Learning 2010, Turkey

Virtual worlds and games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of alternative strategies that result from fast‐paced decision making. With its emphasis on leadership skills in virtual teams, this paper introduces main findings of several studies on leadership in multiplayer online environments including commercial online games. These studies main focus was on leadership styles in online environments.

"© Future-Learning 2010. This is the author's version of the work. It is posted here for your personal use. Not for redistribution."